Evangelyne Avington

A well dressed young lady, with a Khakkhara strapped to her back.

Description:

Character

Name: Evangelyne Avington
Level: 4
Race: Human
Class: Monk
Monastic Tradition: Way of the Open Hand
Background: Noble
Player Character: Billy (Kakashi57)
Alignment: NG
EXP: 1821+


Abilities

Prof. Bonus: +2
Inspiration: +0

Strength: 13 [12 + 1 Human] (+1 bonus)
Saving Throw: Proficient.
Athletics: Not Proficient.

Dexterity: 18 [16 + 1 Human + 1 Abil(4)] (+4 bonus)
Saving Throw: Proficient.
Acrobatics: Proficient.
Sleight of Hand: Not Proficient.
Stealth: Not Proficient.

Constitution: 15 [14 + 1 Human] (+2 bonus)
Saving Throw: Not Proficient.

Intelligence: 12 [11 + 1 Human] (+1 bonus)
Saving Throw: Not Proficient.
Arcana: Not Proficient.
History: Proficient.
Investigation: Not Proficient.
Nature: Not Proficient.
Religion: Proficient.

Wisdom: 18 [15 + 1 Human + Observant Feat. + 1 Abil(4)] (+4 bonus)
Saving Throw: Not Proficient.
Animal Handling: Not Proficient.
Insight: Not Proficient.
Medicine: Not Proficient.
Perception: Not Proficient.
Survival: Not Proficient.

Charisma: 14 [13 + 1 Human] (+2 bonus)
Saving Throw: Not Proficient.
Deception: Not Proficient.
Intimidation: Not Proficient.
Performance: Not Proficient.
Persuasion: Proficient.

Other stats

AC: 18 [10 (Default) + 4 (Dex bonus) + 4 (Wis bonus)]
Initiative: +4 (Dex bonus)
Speed: 40ft (/80ft Dash) [30ft + 10 (Unarmoured Movement)]
Hit points max: 26

Other proficiencies and languages

Proficiencies

Simple Weapons, Shortswords, Lute

Languages

Common, Dwarven, Elven.


Features

Human

  • +1 to all ability scores.
  • Observant: Wisdom +1. If the player can see the mouth of a creature while it’s speaking in a language that the player can understand, the player can interpret via lip reading. +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigate) scores.

Noble

  • Position of Privilege: “Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accomodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.” – Pg 135, PHB.

Way of the Open Hand

  • Open Hand technique: Manipulate enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
    * It must succeed a Dex save throw or be knocked prone.
    * It must make a Str save throw or be pushed 15 feet away.
    * It can’t take reactions until the end of your next turn.

Levels

Level one

  • Unarmored Defense: AC = 10+ Dex + Wis when not wearing armour and/or wielding a shield.
  • Martial Arts:
    * Use Dex instead of Str for the atk and dam rolls of unarmed strikes or ‘monk’ weapons.
    * Roll a d4 (based on level) in place of normal damage of unarmed strike or ‘monk’ weapons.
    * When using an unarmed strike or ‘monk’ weapon for an Attack action, you can make one unarmed strike as a bonus action

Level two

  • Ki: Spend these Ki points to fuel various Ki features. (Ki points: 1 x lvl)

* Regain Ki points after a short or long rest (30 mins min.)
* Ki Save DC = 8 + prof bonus + Wis

  • Flurry of Blows: Immediately after an Attack action on your turn, spend 1 Ki to make two unarmed strikes a bonus action.
  • Patient Defense: Spend 1 Ki point to take a Dodge action as a bonus action.
  • Step of the Wind: Spend 1 Ki point to Disengage or Dash as a bonus action – Jump distance doubled for the turn.

Level three

  • Unarmoured movement: +10 ft speed while not wearing armour and/or wielding a shield. (9th lvl- ability to move along vertical surfaces and across liquids with falling during the move)
  • Deflect Missiles: React to deflect (or catch) a missile when hit by a ranged weapon attack. Damage taken is reduced by 10 + Dex + Monk Lvl.
    If damage is reduced to 0, you can catch the missile ‘if it is small enough for you to hold in one hand and have one hand free’ you can spend 1 Ki point to make a ranged attack with the missile.
    The attack is made with proficiency, regardless of weapon profs, and the missile counts as a monk weapon for the attack.

Level four

  • Ability Score Improvement: +1 Dex, +1 Wis
  • Slow Fall: Use reaction when falling to reduce falling damage taken by an amount equal to five times monk level.

Equipment

  • Khakkhara (Quaterstaff, 1d6 bludgeoning, 4lb, Versatile (1d8))
  • 10 darts

Explorer’s pack

  • Backpack
  • Bedroll
  • A Mess Kit
  • Tinderbox
  • 10x torches
  • 10x days of rations
  • Waterskin
  • 50 ft od Hempen rope
  • Fine clothes
  • Signet Ring
  • Scroll of Pedigree (coz pure bred bitch lel)
  • Belt pouch with 25gp
  • Lute
  • Playing cards

Bio:

Appearance

[Missing Image]
Age: 21
Height: 5’8"
Weight: 136lb
Eye colour: Blue
Skin: Fair
Hair: Light brown, wavy, just past shoulders and a braid from the front around the head.

Allies [meta]

  • Avington family
  • Noble family of ‘bestie’
  • Another noble family
  • and another
  • Monastery of Graeus
    * Master Lou Smith
  • Members of Skull Pass court (except that necro. bitch)

Backstory [Also meta]

Family and Training

Evangelyne grew up in a well known noble family within Skull Pass, with a Father, Mother, older brother and an older sister. As is tradition, Evangelyne was taught how to court and how to be lady-like after the age of seven. On the side, she was taught to respect the common folk, but not to be like one.
Once Evangelyne first bled, she was soon discretely sent to a Monastery of Graeus, a 3 hour horse ride away from Skull Pass, under the guidance of Master Lou Smith. Evangelyne then began to study the history of Graeus and his descendants, namely the Grigori, as well as the history of Skull Pass. A year after she began to learn Dwarven, for the natives of the land. When she began to speak Dwarven fluently, she was taught of Elven and Fae history whilst learning Elven. Elven History tests were to be answered in Elven. Once Evangelyne’s history, besides the knowledge of noble (and non-noble) houses within Winterhold (and Skull Pass), her training truly began.

The training began with learning to be swift and learn how to manipulate one’s Ki during the day, and learning about Ki and the morals of Graeus at night.

After years of harsh training in the art of the monks (of Graeus specifically), a messenger from the court of Skull Pass arrived requesting Evangelyne return home. The Masters of the Monastery discussed the topic for weeks while Evangelyne trained. After those weeks, the Masters had agreed that Evangelyne was ready to return home.

Evangelyne returned home, welcomed by family, old friends and a small group of common folk. She began learning the fashions from her dear friends, whilst many noble (and non-noble) men began to court her.
However, she was soon hired by the court to do various tasks for them, and those were the end of her courting days.

Unbeknownst to Evangelyne, her mother wanted to deny the court requesting for her to return to Skull Pass and insistently pressed the hasty recruiting of Evangelyne to the court after her return home, because she began to fear her daughter was becoming too attached to her courtiers and did not want her to have that life. She also did not want the acts that occurred when Evangelyne was young to happen again.

Involvement with Skull Pass story

… Assigned to party, to ensure the party stays together and to reach the goal of raising an army to protect Skull Pass from Hobgobleens.

Evangelyne Avington

Sezony Billjamin